lightsoundart

There seems to be a lot of energy in the world of sound/visual installations these days.  I’ve just recently been on a tour of Illustrious studios, which is run by Martyn Ware of The Human League fame.  They have been designing “3D soundscapes” for 14 years, and a lot of the time interact with visual installations […]

Composition with recorded material from London soundscapes

A while ago I composed a set of five pieces under the heading ‘Foreign Objects’.  My intention was to juxtapose recorded natural and man-made sounds with synthesised instruments.  Each piece is set in a different environment, for instance No.1 is on the London Underground, and No.2 is at a building site: I have then taken […]

Sonic Geographies and Composition Competitions

I stumbled upon two competitions recently that may be of interest to people reading this blog: The first is Musicworks magazine’s 2nd Annual Sonic Geography Writing Contest, the details of which you can find here http://www.musicworks.ca/contest/contest.asp The second is the Vox Novus 60×60 Composition Competition – it’s only a minute of music, and there are […]

SuperCollider? No, it’s not a video game…

Although anyone who isn’t really into computers or audio would usually think so.  SuperCollider is a programming language, used for audio synthesis and composition, and at first glance it looks like your computer has become confused and is just generating random symbols.  For example, this {SinOsc.ar(abs(261.626), 0, 0.3)}.play just means “play middle C.”  Understandably it […]